camera {
    location <0, 0, 14>
    up < 0, 1, 0>
    right <1.33333333, 0, 0>
    look_at <0, 0, 0>
}

light_source {<-100, 100, 100> color rgb < 1.5, 1.5, 1.5>}

sphere { <0, 0, 0>, 2
    pigment { color rgb <1.0, 0.0, 1.0>}
    finish {ambient 0.2 diffuse 0.4 reflection 0.5 ior 1.33}
    translate <0, 0, 0>
}

plane { <0, 1, 0>, -4
    pigment {color rgb <0.2, 0.2, 0.8>}
    finish {ambient 0.4 diffuse 0.8 }
}
